Ummm…That’s not a School.

I think THIS is a problem.

The linked article covers the story of a “school without teachers.”  According to the story, the school exists as a place for grouped computer-based instruction.  Students must compete for spots and, if they get in, will predominantly spend their days learning to code.…

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It’s not you…it’s me (a momentary reflection on instructional design for distance learning)

I am currently designing instruction for which I will not be present.  That’s really hard for me.  

It’s so weird.  It’s like brushing my teeth with my left hand: doing a task I am very familiar with in a very unfamiliar way.…

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First week of the GamesMOOC

This video is the introduction to the GamesMOOC for fall of 2013. Traditionally, the MOOC has been a great place to connect with and collaborate with like-minded professionals around the topic of game-based learning! This fall, the MOOC is focused (as focused as a MOOC can be, anyway) on the topics of Maker, Hacker and Gamer culture.…

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Take a Chance

This post was originally issued by me on 7 February 2013 at the TAAPCS Leadership Learning Blog.

“When one is uncomfortable, one will learn,”  – Buddha

I don’t usually like to open a piece of writing with someone else’s words because, honestly, I am pretty fond of my own.  Given that it’s Buddha I am referencing, though, I think it’s fair to give him the floor.  While the above quote is almost certainly apocryphally attributed to the enlightened one, the sentiment is one that we will all recognize and will have struggled with in our practices.…

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ETMOOC and Ed Tech Today

Because I hate my free time (or something), I am taking two courses this semester. One is a required course in distance education technologies from the University of Athabasca and the other is a thing called a MOOC (massively open online course) generally themed to focus on the investigation of educational technology.…

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Gamification and Education

Most of my upcoming posts are going to be on the topic of game principles for instructional design. This post reflects on my experience with simple games in our school and how this topic is going to be wildfire in the best K-12 systems very soon.…

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Motivation 2.0 – Comments on Daniel Pink’s “Drive.”

“Traditional notions of management are great if you want compliance but if you want engagement, self direction works better.” Daniel Pink discusses the science of motivation in the 21st Century.

I am most of the way through Dan Pink’s most recent book called Drive.…

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School really SHOULD be all “fun and games!”

How many times have you heard someone working in a school say that the purpose of the organization “isn’t all fun and games?”  How many times have you heard an educator or administrator say something like, “it’s school, it’s not SUPPOSED to be fun!”?…

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