Games-based Learning: Hunting and Planning

MineCraft

After talking with my boss (Head of Learning Resources) and with one of the school IT staff who is very supportive of games-based learning, we have decided to pursue setting up a Minecraft private server and beginning a small after-school group in the library next term. The MinecraftEDU wiki has been an invaluable source of information about getting started with this. We plan to purchase a few seats and find a few reliable students who are already keen Minecrafters to mentor a select group of interested teachers and students. 

MineCraft has a fantastic YouTube channel with how-to videos as well as promotional ones. I’ve embedded their official trailer below – I am always amazed at the creative/design possibilities; I know I’m about to hit a steep learning curve and don’t know how much time I want to devote to skilling up in this game but I do want to get good enough to gain a real appreciation for what can be done with MineCraft. 

 

SimCity (Urban Planning elective)

One of the younger teachers at the school recently approached me wanting some help with finding resources for her Urban Planning class. She wondered about the possibilities of using SimCity so this is a second game we are looking to use in teaching and learning. The biggest problem so far is finding a legal version to purchase and download – there is no shortage of sites selling illegal ones! We had originally wanted one of the older SimCitys that didn’t have so many bells and whistles — the older versions concentrate more on the actual principals of design, but the hunt is proving difficult. We found out that the code for the original SimCity was released into the public domain a few years back and that some schools were using this free option. It sounded good!.

After a few days though, I got this note from Dion, my IT Guy:

I had a good look at Micropolis (the free version of SimCity) on the weekend, and no matter what I did, I couldn’t get it working on Windows, and I couldn’t get it working through the web.  None of the code has been updated since 2008, so it may be that our computers and version of Windows are ‘too new’ to run it (I also had to install a bunch of stuff to support it).  I did get it working on Linux, but I don’t think we’d be able to get connections to a Linux server working in time to be useful.

We may end up having to buy one of the newer versions after all. In the meantime I found that there was a relatively cheap iPad app, SimCity DLX so Caroline (the Urban Planning teacher) and I loaded it up and had an explore. She is really pleased with what it can do. Our iPad program begins next year and only for Year 7′s so this is not an option for the Year 10 classes, but if worse comes to worse, Caroline could use her iPad and play the game a few times using whole class decision-making sessions. Students then have the option to play at home on their own as reinforcement.

In my surfing travels I also ran across this resource which looked worthwhile: SimCity and Urban Planning 

This is a WikiBook and is a guide for ‘ the casual learner about how Will Wright’s popular game SimCity relates to urban planning and how concepts were utilized in the game.’ (WikiBooks). 

Given the challenges so far, I think I’m going to limit my pursuits to these two games.