Virtual Reality for Learning

​Virtual reality is just awesome! I remember how thrilled I was on the Disney World ride that took me through the bloodstream. I can only imagine how exciting it will be to experience travelling through an actual blood vessel.
 
The Horizon Report: 2016 K-12 Edition article on Virtual Reality, gives “computer generated environments that simulate the physical presence of people and/or objects and realistic sensory experiences” two to three years to be mainstream in schools.
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Edtech you can trust

​As something of a scientist I’ve become accustomed to getting information from peer reviewed journal when I want to have confidence in the quality of the studies that generate the results, so I was keen to read an article that would reveal reliable educational technology product evaluation resources.
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Teaching Complex Thinking and Heuristic Learning

I had just begun a quest on “teaching complex thinking” by reading an article in the NMC Horizon Report-2015 K-12 Edition when I had to stop and pull out the dictionary, not literally, to find the meaning of heuristic. According to the online English Oxford Living Dictionaries,
 
“Heuristic means enabling a person to discover or learn something for themselves”.
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Is Gamification of Learning  Just About Computer Games?

​The anticipation I was feeling about a course on gamification of learning was not a positive force, since I have limited experience with computer games and my impression of them is of fantasy worlds that some people become addicted to. So I started doing some research on gamification of learning and realized that my view had been skewed in associating gamification of learning only with computer games, when it really refers to the application of game principles and design to learning and this may include the use of conventional card games and board games as well as computer games.
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Neural Pathway to the Flipped Classroom

Photo credit: Coronal MRI Brain Slices Colorized by Tracy Abildskov on Flickr cc
On May 7th 2015 I listened to an amazing talk and it changed the direction of my career plans. It was the annual professional development offering at VIU, a symposium on Successful Student Learning, and there was a presentation in the morning session entitled “Flipping to engage our Learners” that caught my interest.
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What I see as a problem in the Fisheries and Aquaculture Diploma Program at Vancouver Island University 

“So much to do and not enough time to do it” is the lament of students and instructors of the 2-year Diploma Program in Department of Fisheries and Aquaculture (Fish-Aqua) at Vancouver Island University. The program strives to provide learning opportunities to prepare students for employment in broad ranges of jobs in different but related fields, from fish health technicians to fish farm managers, from environmental outreach educators to fisheries habitat restoration consultants, and from microalgae culturists to shellfish growers.
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If I could go back in time and design my own learning environment what would I create for myself, knowing what I know about education today?

VIU Fisheries & Aquaculture students learning how to sort oysters from one of the Deep Bay Marine Station’s rafts. (Photo credit: K. Leask) (CC BY-NC-ND 4.0) 

Too much of student’s learning time is spent sitting in desks staring at exercise sheets, books, or computers, and the students are often either struggling to keep up with the class or bored to distraction.
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The Changing Faces of MOOCs

Photo credit: leted, CC BY-NC 2.0
,Changing faces or evolution? In the “The Pedagogy of MOOCs“, Paul Stacey extols the pedagogy employed by the early developers of Massive Open Online Courses (MOOCs) who, according to Degree of freedom, extended a connectivist vision by creating an environment in which participants share information and engage in joint teaching and learning experiences through technological social networking.
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Learning Project Summary: My map is launched and I’m ready to pass on what I’ve learned to others.

I set out to learn Geographic Information Systems (GIS) so I could develop a community mapping project and found instead that with a minimal understanding of GIS terms and processes I could create my own annotated map project using Google My Maps.
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